/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.L2GameClient.GameClientState;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.CharSelected;

/**
 * This class ...
 * 
 * @version $Revision: 1.5.2.1.2.5 $ $Date: 2005/03/27 15:29:30 $
 */
public class CharacterSelected extends L2GameClientPacket {
	private static final String _C__0D_CHARACTERSELECTED = "[C] 0D CharacterSelected";
	private static Logger _log = Logger.getLogger(CharacterSelected.class
			.getName());
	// cd
	private int _charSlot;
	@SuppressWarnings("unused")
	private int _unk1; // new in C4
	@SuppressWarnings("unused")
	private int _unk2; // new in C4
	@SuppressWarnings("unused")
	private int _unk3; // new in C4
	@SuppressWarnings("unused")
	private int _unk4; // new in C4

	@Override
	protected void readImpl() {
		_charSlot = readD();
		_unk1 = readH();
		_unk2 = readD();
		_unk3 = readD();
		_unk4 = readD();
	}

	@Override
	protected void runImpl() {
		// if there is a playback.dat file in the current directory, it will
		// be sent to the client instead of any regular packets
		// to make this work, the first packet in the playback.dat has to
		// be a [S]0x21 packet
		// after playback is done, the client will not work correct and need to
		// exit
		// playLogFile(getConnection()); // try to play log file
		// we should always be abble to acquire the lock
		// but if we cant lock then nothing should be done (ie repeated packet)
		if (getClient().getActiveCharLock().tryLock())
			try {
				// should always be null
				// but if not then this is repeated packet and nothing should be
				// done here
				if (getClient().getActiveChar() == null) {
					// The L2PcInstance must be created here, so that it can
					// be
					// attached to the L2GameClient
					if (Config.DEBUG)
						_log.fine("selected slot:" + _charSlot);
					// load up character from disk
					L2PcInstance cha = getClient().loadCharFromDisk(_charSlot);
					if (cha == null) {
						_log.severe("Character could not be loaded (slot:"
								+ _charSlot + ")");
						sendPacket(ActionFailed.STATIC_PACKET);
						return;
					}
					if (cha.getAccessLevel() < 0) {
						cha.closeNetConnection();
						return;
					}
					cha.setClient(getClient());
					getClient().setActiveChar(cha);
					getClient().setState(GameClientState.IN_GAME);
					CharSelected cs = new CharSelected(cha, getClient()
							.getSessionId().playOkID1);
					sendPacket(cs);
				}
			} finally {
				getClient().getActiveCharLock().unlock();
			}
	}

	/*
	 * private void playLogFile(Connection connection) { long diff = 0; long
	 * first = -1; try { LineNumberReader lnr = new LineNumberReader(new
	 * FileReader("playback.dat")); String line = null; while ((line =
	 * lnr.readLine()) != null) { if (line.length() > 0 && line.substring(0,
	 * 1).equals("1")) { String timestamp = line.substring(0, 13); long time =
	 * Long.parseLong(timestamp); if (first == -1) { long start =
	 * System.currentTimeMillis(); first = time; diff = start - first; } String
	 * cs = line.substring(14, 15); // read packet definition
	 * ByteArrayOutputStream bais = new ByteArrayOutputStream(); while (true) {
	 * String temp = lnr.readLine(); if (temp.length() < 53) { break; } String
	 * bytes = temp.substring(6, 53); StringTokenizer st = new
	 * StringTokenizer(bytes); while (st.hasMoreTokens()) { String b =
	 * st.nextToken(); int number = Integer.parseInt(b, 16); bais.write(number);
	 * } } if (cs.equals("S")) { //wait for timestamp and send packet int wait =
	 * (int) (time + diff - System.currentTimeMillis()); if (wait > 0) { if
	 * (Config.DEBUG) _log.fine("waiting"+ wait); Thread.sleep(wait); } if
	 * (Config.DEBUG) _log.fine("sending:"+ time); byte[] data =
	 * bais.toByteArray(); if (data.length != 0) {
	 * //connection.sendPacket(data); } else { if (Config.DEBUG)
	 * _log.fine("skipping broken data"); } } else { // skip packet } } } }
	 * catch (FileNotFoundException f) { // should not happen } catch (Exception
	 * e) { _log.log(Level.SEVERE, "Error:", e); } }
	 */
	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C__0D_CHARACTERSELECTED;
	}
}
